Fix on_hover_collector_over not deactivating thrusters - #5
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- Added thruster_query parameter to on_hover_collector_over - Now properly deactivates thrusters when removing NavigationInstruments - Prevents thrusters from staying active on deselected satellites - Fixes mobile input issue where thrusters remained active
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Description
Fixes a bug where hovering over a satellite to select it would not properly deactivate the thrusters of previously selected satellites, causing them to continue burning fuel and applying thrust.
Changes
thruster_queryparameter toon_hover_collector_overfunctionBug Details
Before: When hovering over a new satellite, the old satellite would lose its NavigationInstruments marker but its thruster would remain active, continuing to burn fuel and apply force.
After: When hovering over a new satellite, the old satellite's thruster is properly deactivated along with removing the NavigationInstruments marker.
Testing
Related Issue
Fixes: Bug - on_hover_collector_over does not remove thruster components (related to mobile input)